#include "stdafx.h"
#include "../GameCore/CGame.h"
#include "../GameCore/CHttpOnline.h"
#include <stdio.h>


void CGame::InitEx()
{
	_GameState =  k_GS_LOGO;
	_GameSubState = k_INIT;
}

void CGame::ReleaseEx()
{

}

void CGame::PauseEx()
{

}
void CGame::ResumeEx()
{
}
void CGame::UpdateAndRender()
{
	switch (_GameState)
	{
		case k_GS_LOGO:
			UpdateLogo();
			RenderLogo();
			break;
	}
}



void CGame::UpdateTouch(int xx, int yy, int touch_state, int touch_id, int tap_count)
{
	/*switch (_GameState)
	{
	
	}*/
}